Large City: Kvēshqib Gíhm

Kvēshqib Gíhm

Kvēshqib Gíhm
Example Tauran architecture.
StateTetburland
ProvenceSti̊ci̊q Region
RegionEkk Yènvil Fields
Founded1221
Community LeaderLord Dyesí
Area73 km2 (29 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation2028 m (6653 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population17228
Population Density236 people per km2 (594 people per mi2)
Town AuraChronomancy
Naming
Native nameKvēshqib Gíhm
PronunciationKvēsh /qib/
Direct Translation[liberty] [zombie]
Translation[Not Yet Translated]

Kvēshqib Gíhm (Kvēsh /qib/ [liberty] [zombie]) is a subtropical Large City located in the Sti̊ci̊q Region of the Tetburland.

The name Kvēshqib Gíhm is derived from the Sylvin language, as Kvēshqib Gíhm was founded by Bresèbrê, who was culturaly Tauran.

Climate

Kvēshqib Gíhm has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 21°C (69°F). Kvēshqib Gíhm receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Kvēshqib Gíhm covers an area of nearly 73 km2 (29 mi2), and an average elevation of 2028 m (6653 ft) above sea level.

Overview

Kvēshqib Gíhm was founded durring the early 13th century in winter of the year 1221, by Bresèbrê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Bresèbrê.

Kvēshqib Gíhm was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kvēshqib Gíhm is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kvēshqib Gíhm is buildings folow an organic layout of broad cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The city's Ragnarock-era relics are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Kvēshqib Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kvēshqib Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Kvēshqib Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kvēshqib Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kvēshqib Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kvēshqib Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kvēshqib Gíhm's parks.

Kvēshqib Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kvēshqib Gíhm.

Kvēshqib Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kvēshqib Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kvēshqib Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kvēshqib Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kvēshqib Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kvēshqib Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kvēshqib Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kvēshqib Gíhm's public wards, blessings, and other arcane systems.

Kvēshqib Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Kvēshqib Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kvēshqib Gíhm's grid is powered by hydrogalvanic generators.

Kvēshqib Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kvēshqib Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Kvēshqib Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kvēshqib Gíhm's natural decorations nor waterways.

Kvēshqib Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kvēshqib Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kvēshqib Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kvēshqib Gíhm's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Kvēshqib Gíhm most nights are accompanied by colorful ribbons of light in the sky.

The Deer, Ringhorn near Kvēshqib Gíhm are known to be quite timid.

Kvēshqib Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Charm energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 31
  • Farmers: 52
  • Farm Laborer: 82
  • Hunters: 59
  • Milk Maids: 40
  • Ranchers: 23
  • Ranch Hands: 45
  • Shepherds: 45
    • Farmland: 69256 m2
    • Cattle and Similar Creatures: 4307
    • Poultry: 51684
    • Swine: 3445
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1722

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 39
  • Bookbinders: 20
  • Buckle-makers: 23
  • Cabinetmakers: 43
  • Candlemakers: 59
  • Carpenters: 49
  • Clothmakers: 47
  • Coach and Harness Makers: 18
  • Coopers: 46
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 40
  • Farrier: 93
  • Furriers: 11
  • Glassworkers: 59
  • Gunsmiths: 36
  • Harness-Makers: 16
  • Hatters: 31
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 46
  • Locksmiths: 17
  • Matchstick makers: 26
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 24
  • Plasterers: 22
  • Pursemakers: 30
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 17
  • Saddlers: 31
  • Scabbardmakers: 38
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 65
  • Tailors: 149
  • Tanners: 22
  • Upholsterers: 24
  • Watchmakers: 22
  • Weavers: 50
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 11
  • Beer-Sellers: 23
  • Booksellers: 27
  • Butchers: 50
  • Chandlers: 45
  • Chicken Butchers: 47
  • Entrepreneurs: 17
  • Fine Clothiers: 41
  • Fishmongers: 49
  • Florists: 10
  • Potion Sellers: 29
  • Resellers: 71
  • Spice Merchants: 22
  • Wine-sellers: 33
  • Wheelwright: 27
  • Woodsellers: 16

Service workers

  • Bakers: 86
  • Barbers: 88
  • Coachmen: 25
  • Cooks: 74
  • Doctors: 36
  • Gamekeepers: 26
  • Grooms: 15
  • Hairdressers: 66
  • Healers: 45
  • Housekeepers: 50
  • Housemaids: 95
  • House Stewards: 46
  • Inns: 16
  • Laundry maids: 33
  • Maidservants: 59
  • Nursery Maids: 30
  • Pastrycooks: 59
  • Restaurateur: 78
  • Tavern Keepers: 78

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 33
  • In-Town Couriers: 38
  • Long Haul Couriers: 38
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 41
  • Millers: 41
  • Miners: 43
  • Oilmen and Polishers: 26
  • Postmen: 41
  • Pure Finder: 22
  • Skinners: 47
  • Sugar Refiners: 9
  • Tosher: 25
  • Warehousemen: 52
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 46

Skilled Laborers

  • Accountants: 21
  • Alchemist: 26
  • Clerk: 37
  • Dentists: 18
  • Educators: 45
  • Engineers: 25
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 22
  • Civil Clerks: 38
  • Civic Iudex: 18
  • Consultants: 11
  • Exorcist: 36
  • Fixers: 20
  • Kami Clerk: 33
  • Landlords: 32
  • Lawyers: 20
  • Legend Keepers: 29
  • Militia Officers: 156
  • Monks, Monastic: 53
  • Monks, Civic: 53
  • Historian, Oral: 40
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 36
  • Priests: 74
  • Rangers: 23
  • Rat Catchers: 28
  • Scholars: 26
  • Spiritualist: 35
  • Slayers: 9
  • Storytellers: 67
  • Military Officers: 61

Cottage Industries

  • Brewers: 49
  • Comfort Services: 61
  • Enchanters: 18
  • Herbalists: 19
  • Jaminators: 53
  • Needleworkers: 53
  • Potters: 27
  • Preserve Makers: 47
  • Quilters: 24
  • Seamsters: 95
  • Spinners: 52
  • Tinker: 19
  • Weaver: 43

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 26
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 49
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 14
  • Wood Carvers: 52
  • Writers: 59

Produce Industries

  • Butter Churners: 66
  • Canners: 57
  • Cheesmakers: 57
  • Ice Merchants: 7
  • Millers: 36
  • Picklers: 30
  • Smokers: 20
  • Stockmakers: 19
  • Tobacconists: 26
  • Tallowmakers: 42

6500 of Kvēshqib Gíhm's population work within a Foundational Occupation.

10384 of Kvēshqib Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 344 (2%) are noncontributers.

Points of Interest

Kvēshqib Gíhm is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

Kvēshqib Gíhm used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Kvēshqib Gíhm.

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Kvēshqib Gíhm's local festivals commemorates this miracle.

History